![]() It takes a while to get over breakups and clearly Rare can't quit DK. The company clearly misses working on Donkey Kong games. Rare's Community Manager goes by Daley Kong on Twitter and posts frequently about DK like a forlorn lover. LoyalPhoenix JanuRare Misses Donkey Kong If things had turned out differently, Microsoft's and Rare's upcoming pirate video game sensation Sea of Thieves could have been a Donkey Kong game. The following is a compilation of massive amounts of compelling evidence to support this claim. At the time, Nintendo was till struggling with the GameCube's launch. I thought we were a good fit." Microsoft scooped up Rare for $375 million in 2002. Rare Co-Founder Tim Stamper said during an interview when asked why Nintendo never acquired the company that he had "no idea why they didn't do that. GoldenEye, Banjo-Kazooie, Perfect Dark, and Donkey Kong 64 were some of the finest games of their time on the 64-bit Nintendo home console.Įverything was smooth sailing for Rare and Nintendo, until frustration set in regarding funding of projects going into the launch of Nintendo GameCube. ![]() ![]() Battletoads, R.C Pro-Am, and Donkey Kong Country were some of the studios earlier hits, but Rare truly began to shine brightest during its time developing games exclusively for Nintendo 64. Rare, the UK gaming studio, was formed in 1985 and has brought countless amazing video games to the world.
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